FEEDBACK
Introducing the Decentralized Voting System: A Celo blockchain-powered solution for transparent and secure voting. The smart contract (Voting.sol) manages elections, while the user-friendly web interface enables easy participation
Hello GillianMasija, Your provided code seems to be well-structured and comprehensive. However, I'll make some suggestions for improvement:
Clarify Celo Account Setup: In the "Getting Started" section, where you mention setting up a Celo account and obtaining a private key, it might be helpful to include a brief overview or link to a tutorial on how users can create a Celo account and ensure the security of their private key. This can be crucial for users who are new to Celo.
Consistent Naming Conventions:
Ensure consistent naming conventions throughout your code. For example, you use both startElection
and vote
as function names. While this might be intentional, consider making the names more distinct or providing clear documentation on their purpose.
Explicit Instructions for Deployment Script:
When explaining the deployment script (deploy.js
), explicitly state that users need to replace your_private_key
with their actual private key. Providing a reminder about the importance of keeping the private key secure is also beneficial.
Interactive HTML Elements: Consider adding some user prompts or feedback messages in the HTML file, especially after users perform actions like starting a new election, voting, or retrieving results. This can enhance the user experience.
Error Handling in Frontend:
In the JavaScript file (app.js
), improve error handling by displaying meaningful messages to users in case of failures. This will help users understand what went wrong and how to rectify it.
Documenting the Smart Contract:
Consider adding comments or documentation within the smart contract (Voting.sol
) to explain the purpose of each function and any relevant considerations for developers who may review or modify the contract.
Security Considerations: Include a section on security considerations. Emphasize the importance of secure coding practices, handling private keys responsibly, and potential security risks in a decentralized application.
Testing Considerations: Provide guidance on testing strategies for both the smart contract and the frontend application. Encourage users to test thoroughly on the Celo testnet before deploying on the mainnet.
GitHub Repository README Enhancements: In the GitHub repository README, consider adding a table of contents, a brief description of each section, and instructions for contributors who might want to contribute to or run the project locally.
License Information: Consider adding a license file to your GitHub repository to specify how others can use, modify, and distribute your code.
These are general suggestions, and you can adjust them based on the specific needs and audience of your tutorial.
Add Tasks: Users can input tasks and add them to their list. Remove Tasks: Each task can be deleted from the list. Mark as Complete: Users can toggle tasks to indicate completion. Technologies Used: React: For building the user interface. CSS: For styling the application. Git and GitHub: For version control and project collaboration.
Swappy is a web application that enables users to swap sneakers with other users in the marketplace. I had a lot of fun using Celo Composer. This involves features that: 1. Allows users to list their sneakers 2. Swap their sneakers for other sneakers 3. View swap requests
Hello Nahss, I made some improvements to your submission in a PR. Here are the improvements.
Hardcoded project ID: The projectId
variable is hardcoded in the code, which could expose it to potential attackers if the code is not properly secured. It's recommended to store the project ID in a secure environment, such as an environment variable, and access it using a secure mechanism.
Potential for type errors: The chains
and publicClient
variables are declared without explicit types, which could lead to type errors if they are used in a way that is incompatible with their actual types. It's recommended to explicitly declare the types of these variables to improve type safety and prevent potential errors.
Unhandled errors: The code does not explicitly handle errors that might occur, such as errors connecting to the wallet or errors from the wagmiConfig
provider. It's recommended to implement proper error handling to gracefully handle potential errors and provide informative feedback to the user.
Potential for injection attacks: The appName
property in the connectors
function is directly constructed from the document title, which could potentially allow for injection attacks if the document title is manipulated. It's recommended to sanitize and validate the input before using it to construct the appName
property.
Unnecessary coolMode
prop: The coolMode
prop is set to true
for the RainbowKitProvider
, but there is no indication that this prop is actually used or has any effect in the provided code. It's recommended to either remove the coolMode
prop or provide documentation on its usage and purpose.
Missing dependency versions: The code does not specify the versions of the imported dependencies, such as @celo/rainbowkit-celo/chains
, @celo/rainbowkit-celo/lists
, @rainbow-me/rainbowkit
, and wagmi
. It's recommended to specify dependency versions to ensure compatibility and avoid potential conflicts.
Unclear error handling for toast
: The toast
component is used to display messages, but there is no clear handling for potential errors that might occur when interacting with the toast
component. It's recommended to implement proper error handling to prevent unexpected behavior or crashes.
FIXES
Secure Project ID Handling:
Type Declarations:
chains
and publicClient
to enhance type safety.Error Handling:
Sanitization for appName
:
appName
from the document title to prevent potential injection attacks. Instead, set it directly to "Swappy Marketplace." Added a comment suggesting validation if necessary.Unused coolMode
Prop:
coolMode
prop from the RainbowKitProvider
as it was not clear if it had any purpose in the provided code.Dependency Versions:
Chain
and ConnectorConfig
from "wagmi" to address any potential type errors.Error Handling for toast
:
toast
component.Car Rent DApp! This decentralized application (DApp) is designed for car rental ventures, providing a streamlined process for users to hire cars. Car owners can set their hire rates, and the admin plays a crucial role in approving suitable cars for hire, ensuring the company's image is protected. Features User-Friendly Interface Car Listing: Car owners can list their vehicles for hire as well end user Deployed contract wallet address which is where the admin approves and rejects cars that are not suitable for the company Transaction History Users can view their previous transactions with address they have transact with Real-time Availability-Instant updates on car availability, users can check if a particular car is currently on hire Payment Handling: Secure payment processing, users can only hire a car if the previous user has completed the payment. hosted: https://carrent-dapp.vercel.app/ demo: https://youtu.be/vVF20V4rN2Y
Hello Amity, i made some improvement and fixes to your submission in a PR.
The Readme file lacked the appriopriate explanation for the tutorial so i made a more robust tutorial in the new Readme file.
Explanation of Changes In The Smart Contract:
Access Control:
onlyAdmin
and onlyCarOwner
modifiers for proper access control.Reentrancy Vulnerability:
paid
flag before transferring the payment to address the reentrancy vulnerability.Car Availability Check:
addRent
function to ensure that the car is available for rent.Event Logging:
Unused Variable Removal:
rentCar
for clarity.Gas Cost Optimization:
getCar
and getRent
functions for gas efficiency.Additional Security Considerations:
Pausable
contract from OpenZeppelin for emergency stopping capability.Additional Recommendations:
Ownable
and Pausable
for enhanced security features.I have created a tutorial for art marketplace explain every concept of creating an art marketplace.
Hello, i made some changes and improvements to your submission. Here's a breakdown of the changes made in the new code:
General:
onlyOwner
and validArtId
to restrict access to certain functions and ensure valid artwork IDs are used.Specific Changes:
validArtId
modifier.onlyOwner
and validArtId
modifiers, and uses delete arts[_artId]
directly for deletion.
buyArt
.validArtId
modifier, but still vulnerable to reentrancy attacks.validArtId
modifier and requires comment content to be non-empty.validArtId
modifier.validArtId
modifier.Additional Considerations:
buyArt
.CeduChain is an onchain schooling system built on Celo, it revolutionizes the traditional schooling system by decentralizing the learning process, empowering participants, and fostering a global learning community where knowledge is freely shared and accessible to all.
created a celo tutorial on payment system
Hello, i made some improvements to your submission. Here are some corrections and improvements to ensure best practices, remove bugs, and clarify explanations in your Celo smart contract tutorial:
Grammar and Typo Fixes:
Content Formatting:
Use Correct Descriptions:
pragma solidity
explanation:
IERC20Token
interface to be more concise and accurate.Clarify Terms and Concepts:
IERC20
interface and its purpose.Employee
struct represents and the purpose of each field.mapping
and provide a better explanation of its use case.Best Practices for Solidity Development:
0x874069Fa1Eb16D44d622F2e0Ca25eeA172369bC1
with a more generic placeholder or explanation (e.g., “address obtained from the wallet”).safeTransferFrom
instead of transferFrom
to handle failures gracefully (if using OpenZeppelin's SafeERC20 library).Additional Checks and Security Improvements:
require
statements to validate that _tokenAddress
is a contract address.onlyOwner
to mention that it restricts function access to the contract owner.Code Enhancements:
removeEmployee
and payAllEmployees
handle edge cases, such as arrays becoming empty or handling insufficient token balances properly.Update Full Code Block:
///
) for function descriptions.Building a Decentralized Lottery on the CELO Blockchain: From Smart Contract Development to Deployment
Hello Bodman, I've made some improvements to your submission in a PR.
Gas Optimization:
Reentrancy Attacks:
endRound
function.Randomness Generation:
keccak256
for randomness.Event Logs:
Clarifications:
Additional Points:
restricted
and roundActive
modifiers into a single modifier for better code simplicity.Typos and Code Style:
startNewRound
function.hours
with 24 * 3600
for consistent time units.LotteryWinner
event in the endRound
function.roundDuration
).Miscellaneous:
restricted
modifier checks for an active round.In this article, I provided a structured guide on deploying, debugging, and monitoring a Solidity smart contract on the Celo blockchain.
I've reviewed the code and the accompanying guide, and I have not identified any errors in the code itself. The code appears to be well-structured and follows best practices for writing Solidity smart contracts.
However, I do have a few recommendations for improving the clarity and completeness of the guide:
Code Comments: While the code is clear, adding comments to explain the purpose of functions, variables, and complex logic can enhance readability, especially for those who are new to Solidity.
Deployment Script: In the deployment script, it would be helpful to include comments explaining each step, such as deploying the contract and setting its initial parameters. This will assist readers in understanding the deployment process.
Error Handling: It's beneficial to include information on error handling strategies, such as how to handle deployment failures or transaction reverts. This can help developers anticipate and address potential issues.
Security Considerations: Mentioning common security considerations, such as using the latest version of Solidity, conducting security audits, and following best practices like the OpenZeppelin library, would be valuable for developers aiming to deploy secure contracts.
Testing: Consider including information on how to write and run tests for the smart contract. Testing is a crucial part of the development process, and guidance on this topic can be beneficial.
Gas Costs: Discuss gas costs and optimization techniques, especially in the context of Celo, where gas costs can impact contract interactions significantly.
Overall, the code itself appears sound, but enhancing the guide with the above suggestions can make it more comprehensive and helpful to developers.
# This tutorial guides you through the process of building a decentralized crowdfunding platform on the Celo blockchain. After completing this tutorial, you will learn: - How to set up a project with Celo’s ContractKit library. - The fundamentals of Celo’s crowdfunding system and its importance. - How to fetch real-time information from the blockchain. - How to ensure reliability and security in your platform. - How to define, query, and fulfill data requests in smart contracts. - How to test and validate your platform. - How to handle and verify data from oracles.
Hello Spydiecy, i made some few improvements and fixes to your submission. Here is the information on what has been changed:
Consistent Terminology:
Code Comments:
Completed Placeholder in Smart Contract:
Crowdfunding.sol
smart contract and provided a basic structure with a note to add implementation for key functions.Deployment Instructions:
Security Considerations:
Testing Section:
Formatting and Styling:
Interactive Elements:
WEB3 is revolutionary in every manner, except for how it expects you to go and check again and again for simple things instead of delivering important notifications and alerts right to you like every app in WEB2 land does. This leads to bad UX and forces people to open these apps again and again just to check what's changed while they were away. CPNS is here to change that. https://cpns-dashboard.web.app/
Hello i made some improvements and changes to your submission.
Here's a review of your Solidity contract, PushNotifications
, along with suggestions for improvements and fixes:
Unused and Extraneous Code:
q
character in the code.1// Remove the following line 2q
Outdated Solidity Version Directive:
1// Uncomment and update the pragma directive 2pragma solidity >=0.4.22 <0.9.0;
Using ABIEncoderV2:
pragma experimental ABIEncoderV2
directive is now fully integrated and no longer experimental. However, you may need it for older versions of Solidity.1// If using Solidity >= 0.8.0, you can remove this line 2// pragma experimental ABIEncoderV2;
Event Parameter Order:
Channel Management:
createChannel
function can be simplified using the constructor for Channel
.1function createChannel( 2 string memory _name, 3 string memory _description, 4 string memory _iconHash, 5 string memory _badgeHash 6) public returns (uint256) { 7 channels.push(Channel({ 8 name: _name, 9 description: _description, 10 iconHash: _iconHash, 11 badgeHash: _badgeHash, 12 admin: msg.sender, 13 subscribers: new address 14 })); 15 return channels.length; // returns the new length of channels array 16}
Subscription Management:
unsubscribe
function to avoid unnecessary variable usage.1function unsubscribe(uint256 _channel) public returns (bool){ 2 require(_channel < channels.length, "channel does not exist"); 3 require(subscriptions[msg.sender][_channel] == true, "You should be subscribed already"); 4 5 subscriptions[msg.sender][_channel] = false; 6 Channel storage channel = channels[_channel]; 7 uint256 length = channel.subscribers.length; 8 for (uint256 i = 0; i < length; i++) { 9 if (channel.subscribers[i] == msg.sender) { 10 // Move the last element into the place to delete 11 channel.subscribers[i] = channel.subscribers[length - 1]; 12 channel.subscribers.pop(); // Remove the last element 13 break; 14 } 15 } 16 return true; 17}
Security:
1function notifyOneInChannel( 2 address _recipient, 3 uint256 _channel, 4 string memory _title, 5 string memory _action, 6 string memory _body, 7 string memory _imageHash, 8 bool _privateNotification 9) public returns (bool) { 10 require(_channel < channels.length, "channel does not exist"); 11 Channel memory channel = channels[_channel]; 12 if (_privateNotification) { 13 require(channel.admin == msg.sender, "Private notification can only be sent by the admin."); 14 } else { 15 require(channel.admin == msg.sender || pushAccess[_channel][msg.sender], "Only admin or authorized addresses can send public notifications."); 16 } 17 require(subscriptions[_recipient][_channel], "Recipient must be subscribed to the channel."); 18 emit NotifyOneInChannel(_recipient, _channel, _title, _action, _body, _imageHash, _privateNotification); 19 return true; 20}
Gas Optimization:
memory
for struct and array copies only when necessary to save gas.1function notifyAllInChannel( 2 uint256 _channel, 3 string memory _title, 4 string memory _action, 5 string memory _body, 6 string memory _imageHash 7) public returns (bool) { 8 require(_channel < channels.length, "channel does not exist"); 9 Channel storage channel = channels[_channel]; 10 require(channel.admin == msg.sender || pushAccess[_channel][msg.sender], "Only admin or authorized addresses can send notifications."); 11 emit NotifyAllInChannel(_channel, _title, _action, _body, _imageHash); 12 return true; 13}
Documentation:
1/// @title Push Notifications Contract 2/// @notice This contract allows creation and management of notification channels 3/// @dev All function calls are currently implemented without side effects
Function Visibility:
1Channel[] public channels; // public visibility 2 3// Ensure all functions have visibility modifiers (public, internal, etc.)
Error Messages:
1require(_channel < channels.length, "Channel does not exist."); 2require(subscriptions[msg.sender][_channel] != true, "Already subscribed.");
Modularity:
I built a hotel room marketplace that allows users to be able to make reservations to nice hotels for their trips. Users pay the booking price for the hotel room and the amount is usually calculated by the number of nights the user wishes to stay in the hotel.
Hello, I've gone through your submissions and i made some new improvements and corrections to the smart contract. Below are the changes made
I added a check in the ''endReservation'- function to ensure that only the owner or the current reserved address can end a reservation.
I adjusted the calculation of 'bookingFee' and 'totalFee' to prevent overcharging the reservation fee.
I modified the ownership check in the 'endReservation'' function to ensure that the caller is indeed the owner of the room.
-Also I changed the 'currentReservedTo' value to address(0) when the reservation ends, and the 'currentBookingFee' is reset to 0.
with these changes I'm optimistic your marketplace contract will be more secure. do have a great day
website url : https://celo-dao-ten.vercel.app/ CELODAO is a platform that enables decentralized governance and operation of organizations that is built on CELO blockchain. It allows users to become stakeholders by contributing a certain amount of resources. Stakeholders within the DAO have the ability to raise proposals, which are then voted upon by other stakeholders. The voting period for each proposal is stipulated to be 5 minutes. Once the voting period ends, payment is made to the beneficiary by the deployer(address) if the number of upvotes exceeds the number of downvote. However, it's important to note that only the deployer account has the authority to process payments within the DAO. It is important to note that, nobody can make proposal unless they are stakeholders.
Hello blockend_dev, I've gone through your submission and i made some improvement to your contract. Below are the changes made in the PR.
In the modifiers stakeholderOnly, contributorOnly, and onlyDeployer, the string parameter should be named message for consistency. While using msg.sender in the onlyDeployer modifier is fine, it might be more secure to have a more detailed authentication process, like implementing OpenZeppelin's Ownable pattern, especially for crucial operations like payments.
Ensure that the functions have the correct visibility level. For instance, pay function can be private as it's used internally.
Consider using specific error messages for better debugging and understanding. Potential Reentrancy Vulnerability:
ReentrancyGuard is being used, but ensure that no state changes occur after interacting with external contracts. Double-check to prevent potential reentrancy issues.
The contract's functionality might become limited due to the block gas limit. Consider implementing a way to paginate the returned data for proposals and votes if the contract is expected to handle a large volume of data.
The use of revert for handling errors might be excessive. Consider using require statements with specific error messages for better clarity.
Gas costs might escalate due to the external calls (pay) and storage operations. Ensure there's enough gas allocated to these functions.
The handleVoting function checks for double voting but uses a storage mapping stakeholderVotes. It's important to secure this data against potential attacks and ensure there are no vulnerabilities related to this mapping.
Be cautious about loops and gas limits in functions like getAllProposals. If the number of proposals grows, the loop might reach the block gas limit, making the function unusable.
I built the marketplace that allows user to view, buy, add, delete their products in the marketplace. I added a new feature that allows the marketplace to keep track of user transactions done on the marketplace.
Hello, i just made some corrections and comments to your 'useContractWrite.ts' under 'react-app' folder. Below are the corrections made To improve the code's readability, I defined a constant GAS_LIMIT for the gas limit. Additionally, I fixed a type issue by casting the address as a string with the "0x" prefix within backticks. To make the code more understandable, I added comments that explain the code's purpose and how the functions are used. Finally, I used 'console.error' for error handling to make errors more prominent in the console output.
# CRUZZER NFTs ## Live Link https://cruzzer.vercel.app/ ## Overview **CRUZZER NFTs** is a PoC NFT marketplace smart contract and decentralised application that allow users to perform the following: - Mint Custom NFTs - Put up Minted NFTs for sale - Buy NFTs from other users of the application ## Functionalities, Structures and Setup ### Structures 1. NFTDetails A struct for holding associated details of a particular NFT ```solidity struct NFTDetails { address payable owner; bool forSale; uint price; uint tokenId; string name; string desc; string tokenURI; } ``` 2. minted An array of NFTDetails objects ```solidity NFTDetails[] minted ``` ### Functionalities 1. **mintToken** - **functionality**: Mints a new NFT and transfers it to the address of the user - **params**: name, desc and \_tokenURI - **returns**: NFTDetails 2. **makeNFTSellable** - **functionality**: makes an NFT sellable buy transfering ownership to the contract's address - **params**: tokenId and price - **returns**: NFTDetails 3. **makeNFTNonSellable** - **functionality**: makes an NFT non-sellable buy transfering ownership from the contract's address back to the user who created it. - **params**: tokenId - **returns**: NFTDetails 4. **buyNFT** - **functionality**: buys an NFT from the marketplace buy transferring its ownership to the caller and transferring CELO (the attached price) to the address of the NFT creator. - **params**: tokenId 5. **getNFTs** - **functionality**: get all the minted NFTs - **returns**: NFTDetails[] (an array of NFTDetails objects) ### Setup 1. Installation: run `pnpm i` in the `nft` directory to install required dependencies 2. Compilation: run `pnpm exec hardhat compile` 3. Testing: run `pnpm exec hardhat test` 4. Deployment: run `pnpm exec hardhat run ignition/module/Cruzzer.ts` for local deployment and `pnpm exec hardhat run --network alfajores ignition/module/Cruzzer.ts` for deployment on Celo's Alfajores' testnet. ## User Interface The user interface has been developed with a JavaScript framework, Next.js v14 and helper libraries mainly - **RainbowKit** and **TransactQuery** for wallet connections - **Wagmi** for contract interaction (send read and write transactions) - **Viem** for utilities and interfaces (parsing and formatting ether, etc) ### Pages - **Home**: Provides a welcome screen and overview of the DApp - **Minter**: Provides a form for minting NFTs - **Bazaar**: Provides a marketplace for viewing, buying and setting minted NFTs as "for sale" or "not for sale" ### Setup 1. Installation: run `pnpm i` in the `dapp` directory to install required dependencies 2. Local deployment: run `pnpm dev` to use the DApp in the development. 3. Production deployment: run `pnpm build` and follow the instructions for your preferred hosting platform to host the DApp and use it in live mode.
Hello, i made some improvements and changes to your submission. 1. Reentrancy Attack:
buyNFT
, placeBid
, and endAuction
functions are now marked with nonReentrant
from the ReentrancyGuard
contract, preventing reentrancy attacks.2. Missing Functionality:
withdrawFunds
function is added, allowing the owner to withdraw accumulated funds from NFT sales.3. Additional Considerations:
Ownable
, allowing the owner to restrict certain functions using modifiers like onlyOwner
.NFTAction
event now emits only essential information about the action (owner, forSale, price, tokenId).ERC721Enumerable
for efficient iteration over all NFTs.4. Additional Notes:
createNFTDetails
function is removed as it's no longer needed since the details are directly constructed in the minting functions.getNextTokendId
function is also removed as the nextTokenId
variable now serves the same purpose.batchMintToken
function is partially implemented but requires further logic to complete the minting process in a loop.This improved code addresses the previous vulnerabilities and offers additional functionalities for a more robust and secure NFT marketplace.
Celo DID App is a decentralized identity is nice and responsive application built on the Celo blockchain. It allows users to manage their identities securely on the blockchain.
Hello Bodman, i made some changes and improvements to your submission in a PR.
Here are the changes made in the new code:
Array Index Issue:
getAllIdentities
function, the loop now starts from 0
to fix the off-by-one error.Gas Optimization:
identityCount
variable is now declared as uint256 public identityCount;
to automatically generate a getter function.Security:
onlyIdentityOwner
, onlyVerifier
, onlyRevoker
, and onlyDeleter
) to accept the identity owner as a parameter to avoid potential issues with msg.sender
value being changed within the function execution.Documentation:
Gas Costs:
Input Validation:
age
parameter to ensure it's greater than zero.Minor Improvements:
uint256
consistently.getAllIdentities
function.By leveraging the power of the Celo blockchain, I've created a platform that is transparent, secure, and efficient. The app allows users to create fundraising campaigns, set donation targets, and accept donations from around the world using Celo's native asset. One of the key benefits of the app is the ability to track the flow of funds in real-time. The Celo blockchain's decentralized ledger ensures that all transactions are recorded and verified, providing donors with greater confidence that their donations are being used for their intended purpose. By creating a transparent and secure platform for fundraising, I've opened up new opportunities for people to raise funds and make a difference in the world. Link of DApp: https://dacade-gof-fund-me3.vercel.app/
Here are some potential issues that I noticed in the code:
Possible integer overflow in the contribute
function: The contribute
function accepts an amount
parameter of type uint256
. However, there are no checks to ensure that the amount entered does not cause an integer overflow. This can result in unexpected behavior, and in some cases, it can allow an attacker to steal funds from the contract.
The GoalReached
event does not include the amountRaised
parameter: The GoalReached
event is emitted when the funding goal is reached. However, the event does not include the amountRaised
parameter, which would be useful information to include in the event log.
Lack of access control: There are no access controls in the contract, meaning that anyone can call the contribute
function and withdraw funds from the contract. This could be a potential security issue, as it allows anyone to drain the funds from the contract.
No mechanism to withdraw funds: Currently, there is no way for the owner of the contract to withdraw the funds. This could be a problem if the contract receives a large amount of donations and the owner needs to withdraw them.
The totalDonations
variable is redundant: The contract already has an amountRaised
variable that tracks the total amount of funds raised. The totalDonations
variable is redundant and can be removed.
The constructor
function does not set the owner
variable: The constructor
function sets the funding goal and the deadline, but it does not set the owner
variable. This means that there is no way to determine who the owner of the contract is.
The contribute
function does not check for the funding goal: The contribute
function accepts donations even after the funding goal has been reached. This means that the contract can receive more funds than necessary, which could be a problem if the owner wants to refund the excess funds to the donors.
The CeloNFT is an NFT marketplace for minting, buying, and selling Non-Fungible Tokens (NFTs) built on celo blockchain. It allows users to mint new NFTs with associated metadata, list them for sale, purchase NFTs, and retrieve information about NFTs. website url : https://celo-nft-marketplace-phi.vercel.app/ USAGE FUNCTION Deploy the smart contract to the Celo or alfajores testnet. Call the createToken function to mint a new NFT and associate it with metadata. Call the sellNFT function to list an NFT for sale, transferring ownership upon successful purchase. Use the allNfts function to retrieve information about all NFTs on the marketplace. Use the singleNFT function to retrieve information about a specific NFT. Use the userNfts function to retrieve information about all NFTs owned by the caller. The user interface is being developed using a common JavaScript framework built on top of React, specifically Next.js.
Hello Blockend_dev
I created a PR to fix some potential bugs and errors in your project. Below are the improvements and corrections made
The createNFT() function is not marked as internal. This means that anyone can call this function, even though it should only be called internally by the contract. This could be a security risk, as it would allow malicious users to create NFTs and set their prices arbitrarily.
The sellNFT() function does not check if the sender actually owns the NFT they are trying to sell. This means that anyone could call this function to sell an NFT that they don't own, which could lead to fraud.
The allNfts() function returns an array of all NFTs, even those that have already been sold. This could be confusing for users, as it would make it look like they can still purchase NFTs that are no longer available.
The userNfts() function is not very efficient. It iterates over all NFTs and checks if each one is owned by the sender. This could be slow for contracts with a large number of NFTs.
Here are some suggestions for fixing these bugs and errors:
Mark the createNFT() function as internal. This will prevent anyone from calling this function except for other functions within the contract.
Add a check to the sellNFT() function to make sure that the sender actually owns the NFT they are trying to sell. This can be done by using the ownerOf() function from the ERC721 contract.
Only return NFTs that have not yet been sold in the allNfts() function. This can be done by checking the sold field of each NFT.
Use a more efficient algorithm to retrieve all NFTs owned by a user in the userNfts() function. One way to do this is to use a mapping to track which NFTs are owned by each user.
In addition to the above, I would also added some additional security checks to the contract, such as:
Check the msg.value in the sellNFT() function to make sure that it is equal to the price of the NFT. This will prevent users from sending too much or too little money when purchasing an NFT.
Check the return value of the call() function in the sellNFT() function to make sure that the payment to the seller was successful. This will prevent fraud in case the seller's address is no longer valid.
# Faucet FCT Token Dapp ## Link to the dapp https://dacade-faucet-101.vercel.app/ ## Feature You can claim 50 FCT token each day for each address ## Contracts FCT Token Contract: 0x16289662Ad77589eEDE7F4a4AB8e660e475c790C Faucet Contract: 0x3a86071F4470eF6Fa1734c59FC3ea76e191e6486
Hello Oxjackcorote, I made some improvements and fixes to your submission in a PR. Changes made:
nextAccessTime
to lastAccessTime
to better reflect its purpose.requestTokens
by checking the balance before and after state changes.setLockTime
to ensure a valid lock time duration.withdraw
function to check for a positive balance before transferring tokens.owner
variable public for transparency.This an Artisan market place where users can: Hire and sell their artisan skill products on the celo Blockchain. Apply a coupon code to get discount of 30%. View an artisan details.
Hello Kencodes, I have made some changes and improvements to your smart contract in a PR. Below is the modifications made.
the Potential Reentrancy Vulnerability: The hireArtisan and hireArtisanForDiscount functions do not include reentrancy protection, making the contract vulnerable to reentrancy attacks. The contract now uses OpenZeppelin's Ownable for access control and ReentrancyGuard to prevent reentrancy attacks. The contract is now more secure and easier to manage. Only the owner can control the contract, and it's protected from reentrancy attacks.
No Input Validation: The contract does not perform any input validation for parameters passed to functions, leaving it susceptible to malicious or erroneous inputs. The owner can set the token address using the 'setTokenAddress' function.
Lack of Access Control: The contract allows anyone to add artisans and hire them. In a real-world application, you'd likely want to implement access control to restrict certain functions to authorized users only. Artisans must have a price greater than zero before being added to the marketplace.
No Event for Artisan Creation: There is no event emitted when a new artisan is added to the marketplace, making it harder for external applications to track changes in the marketplace. Events are emitted when artisans are added or hired, making it easier to track changes and interactions with the contract.
Improved Transfer Efficiency: Token transfers are now handled by a single function, reducing code duplication and improving efficiency.
Meet Deadstreet ,a decentralized pastebin service leveraging the Celo blockchain for secure, anonymous, and immutable text storage. Easily create and share text snippets with a decentralized network ensuring privacy and reliability. You can test it on minipay (test page option) (developer options +testnet must be on). for metamask you need to be connected to celo testnet alfajores network. to test it the link is .https://deadstreet.vercel.app/
Hello, i made some improvements and changes to your submission.
Improvements:
executeContractMethod
handles potential errors during contract method calls.createPaste
, deletePaste
, and updatePaste
prevents invalid data from reaching the contract.deletePaste
and updatePaste
restrict unauthorized actions.executeContractMethod
abstracts error handling and gas estimation logic.updatePaste
demonstrate extensibility.updatePaste
allows modifying existing paste content with ownership checks.Overall, the code demonstrates significant improvements in error handling, security considerations, readability, and functionality compared to the previous version.
I added some features to Celo Marketplace, now users can see that a product is available for purchase or not in the main page and they can purchase a product more than once in one purchase.
Hi Salai,
I reviewed your project and found some errors and bugs. I made corrections and improvements in a PR. Here are the changes:
Renamed the variable "purchaseTx" to "createProductTx" in the handleCreateProduct function to match the name of the writeProduct function.
Added a check in the addProduct function to verify if the user is connected to the wallet before adding a product to the marketplace.
Added a check in the addProduct function to ensure that the user has enough cUSD before adding a product to the marketplace.
Fixed the declaration of the productPriceInWei variable by passing a string argument instead of a number.
Set the displayBalance state to true by default, as the user's cUSD balance should be displayed by default.
Also, I made changes related to initializing productPrice and productSupply as strings, ensuring that createProductTx matches the function name, and checking if the user is connected before adding a product.
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