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This contract provides a basic framework for a lottery system where participants can enter by sending ether, and a winner is randomly chosen from the pool of participants. manager: Stores the address of the manager who deploys the contract. players: An array to store the addresses of players who enter the lottery.
Hello Foryouflowerao,
I've made some changes in your code to improve the overall functionality of the code -
These improvements ensure the code is more robust, maintainable, and easier to understand.
sui code project
These improvements ensure the code is more robust, maintainable, and easier to understand. The tests provide a way to verify the functionality of the code.
A school fees payment smart contract is a blockchain-based solution designed to facilitate the seamless and transparent payment of school fees. Built using smart contract technology, typically on platforms like Ethereum, it enables students or their guardians to initiate payments directly to the school's account without the need for intermediaries. This smart contract system can incorporate features such as fee calculation based on predefined parameters, payment scheduling, and automated reminders for overdue payments.
Hello Cornel.007,
I've reviewed your code and here are some improvements I would like to make in your code
Import Statements: Added missing import statements for required modules.
Error Handling: Corrected error codes and assertions to provide better error handling and validation.
Naming Consistency: Ensured consistent naming conventions. Balance Management: Improved balance management to use balance::zero, coin::take, and coin::into_balance.
Invoice Management: Used table::add to properly manage invoices and fee payments. Access Control: Ensured proper access control for school withdrawals using assert!(tx_context::sender(ctx) == school.school, ENotSchool).
These improvements ensure the code is more robust, maintainable, and easier to understand.
A decentralized event planning platform developed on the SUI blockchain
Hello Bodman, I hope you're doing fine, I've created a pull request with improved code and added functions
Fixed a bug: In the add_participant function, I fixed a bug where sui::tx_context::sender was used instead of tx_context::sender. The correct way to get the sender's address is tx_context::sender(ctx).
Improved code style: I've made some style improvements to the code, such as using if let instead of if (Some(...)) for better readability, and dereferencing values in the filter_events and search_events functions when adding them to the result vectors.
Added new functions:
3.1 get_total_budget: This function calculates and returns the total budget for all events in the EventPlanner.
3.2 remove_participant: This function removes a participant from an event by taking the event index and participant index as arguments.
3.3 remove_task: This function removes a task from an event by taking the event index and task index as arguments.
Documented the code: I've added comments to explain the purpose of each struct, function, and the changes made.
Improved error handling: In the original code, there was no error handling for cases where the provided indexes were out of bounds. In a real-world application, it would be better to add error handling and validation to ensure that the functions are called with valid arguments.
Considered potential improvements: The EventPlanner struct could potentially have additional fields to store metadata about the planner, such as the name of the organization or the planner's contact information.
The Event struct could have additional fields to store more details about the event, such as the start and end times, event type, or a description.
The Task struct could have additional fields to store more details about the task, such as a due date, priority level, or a description.
The Participant struct could have additional fields to store more information about the participant, such as their contact information or role in the event.
Functions could be added to sort events, tasks, or participants based on different criteria, such as date, budget, or name.
Functions could be added to calculate statistics, such as the total number of tasks or participants for an event, or the average budget across all events.
These are some of the main changes and potential improvements I've considered.
A simple Sui Move version AMM Dex based on the logic of UniswapV2. ## Introduction + This module implements the factory and pool logic of UniswapV2 where anyone can freely create pair of two coin types, add or remove liquidity, and swap. + After a `Pool` of two coin types is created, a `PoolItem` will be added to `Factory`'s `table` field, which guarantees there is at most one pool for a pair. + The two coin types of a pair are first sorted according to their `type_name`, and then assigned to `PoolItem`'s `a` and `b` fields respectively. + Users can add liquidity to the pool according to the current ratio of coin balances. The remaining coin will be returned to the users as well as the LP coin. + Each pool are set with a `0.3%` swap fee by default which is actually distributed to all LP holders. + Core functions like `create_pool`, `add_liquidity`, `remove_liquidity`, `swap_a_for_b`, `swap_b_for_a` are all provided with three kind of interfaces (call with `Balance`, call with `Coin` and return `Coin`, call with `Coin` and transfer the output `Coin` to the sender in that entry function) considering both composability and convenience. ## Structs 1. LP witness + LP witness `LP<A, B>` is used as unique identifier of `Coin<LP<A, B>>` type. 2. Pool + A `Pool<A, B>` is a global shared object that is created by the one who calls the `create_pool` function. + It records its `Balance<A>`, `Balance<B>`, `Supply<LP<A, B>>`, and default fee. 3. Factory + A `Factory` is a global shared object that is created only once during the package publishment. + It has a `table` field recording each `PoolItem`. 4. PoolItem + A `PoolItem` is used to record the pool info in the `Factory`. + It guarantees each pair is unique and the coin types it records are sorted. ## Core functions 1. create_pool<A, B> + Create a new `Pool<A, B>` with initial liquidity. + Input with `Factory`, `Balance<A>` and `Balance<B>`, return `Balance<LP<A, B>>`. 2. create_pool_with_coins<A, B> + Input with `Factory`, `Coin<A>` and `Coin<B>`, return `Coin<LP<A, B>>`. 3. create_pool_with_coins_and_transfer_lp_to_sender<A, B> + Input with `Factory`, `Coin<A>` and `Coin<B>`, and transfer `Coin<LP<A, B>>` to sender in the function. 4. add_liquidity<A, B> + Add liquidity to `Pool<A, B>` to get LP coin. + Input with `Pool<A, B>`, `Balance<A>`, `Balance<B>` and minimal LP output amount, return remaining `Balance<A>`, `Balance<B>`, and `Balance<LP<A, B>>`. 5. add_liquidity_with_coins<A, B> + Input with `Pool<A, B>`, `Coin<A>`, `Coin<B>` and minimal LP output amount, return remaining `Coin<A>`, `Coin<B>`, and `Coin<LP<A, B>>`. 6. add_liquidity_with_coins_and_transfer_to_sender<A, B> + Input with `Pool<A, B>`, `Coin<A>`, `Coin<B>` and minimal LP output amount, and transfer remaining `Coin<A>`, `Coin<B>`, and `Coin<LP<A, B>>` to sender in the function. 7. remove_liquidity<A, B> + Remove liquidity from `Pool<A, B>` and burn LP coin. + Input with `Pool<A, B>`, `Balance<LP<A, B>>` and minimal A output amount, minimal B output amount, return `Balance<A>` and `Balance<B>`. 8. remove_liquidity_with_coins<A, B> + Input with `Pool<A, B>`, `Coin<LP<A, B>>` and minimal A output amount, minimal B output amount, return `Coin<A>` and `Coin<B>`. 9. remove_liquidity_with_coins_and_transfer_to_sender<A, B> + Input with `Pool<A, B>`, `Coin<LP<A, B>>` and minimal A output amount, minimal B output amount, and transfer `Coin<A>` and `Coin<B>` to sender in the function. 10. swap_a_for_b<A, B> + Swap exact `Balance<A>` for `Balance<B>`. + Input with `Pool<A, B>`, `Balance<A>` and minimal B output amount, return `Balance<B>`. 11. swap_a_for_b_with_coin<A, B> + Input with `Pool<A, B>`, `Coin<A>` and minimal B output amount, return `Coin<B>`. 12. swap_a_for_b_with_coin_and_transfer_to_sender<A, B> + Input with `Pool<A, B>`, `Coin<A>` and minimal B output amount, and transfer `Coin<B>` to sender in the function. 13. swap_b_for_a<A, B> + Swap exact `Balance<B>` for `Balance<A>`. + Input with `Pool<A, B>`, `Balance<B>` and minimal A output amount, return `Balance<A>`. 14. swap_b_for_a_with_coin<A, B> + Input with `Pool<A, B>`, `Coin<B>` and minimal A output amount, return `Coin<A>`. 15. swap_b_for_a_with_coin_and_transfer_to_sender<A, B> + Input with `Pool<A, B>`, `Coin<B>` and minimal A output amount, and transfer `Coin<A>` to sender in the function. ## Unit test 
Hello KyrinCode,
You've done an amazing job by implementing this UniswapV2 on Sui, It's really awesome, Here I've made a pull request with some improvements I've listed them below -
Key Improvements and Enhancements:
Error Handling: Improved error handling by asserting appropriate conditions and using clear error codes.
Consistent Naming: Ensured consistent naming conventions across the codebase.
Functionality Separation: Separated functionality into clear and distinct functions for better readability and maintainability.
Documentation: Added comments and documentation to improve code readability and understanding.
Tests: Improved tests for better coverage and reliability.
Refactoring: Refactored some functions for better performance and readability. These improvements make the code more robust, maintainable, and easier to understand.
A school fees payment smart contract is a blockchain-based solution designed to facilitate the seamless and transparent payment of school fees. Built using smart contract technology, typically on platforms like Ethereum, it enables students or their guardians to initiate payments directly to the school's account without the need for intermediaries. This smart contract system can incorporate features such as fee calculation based on predefined parameters, payment scheduling, and automated reminders for overdue payments.
# ArtCraft Marketplace Module The ArtCraft Marketplace Module is designed to facilitate a simple yet robust marketplace for art and craft items. This module provides all the necessary functionalities to manage a thriving art marketplace, including the ability to create, update, and delete products, users, and transactions. Whether you're an artisan looking to sell your creations or a buyer seeking unique craft items, this module offers a flexible and efficient platform to meet your needs. Below is a comprehensive description of the key structures and functions included in the module. - *Product Management*: Create, update, or delete art and craft products with detailed descriptions, images, pricing, and inventory information. - *User Management*: Manage user accounts, including sellers and buyers, with secure authentication and personalized profiles. - *Transaction Management*: Record and manage transactions, enabling a seamless buying and selling process. Keep track of sales, purchases, and order history. Experience a streamlined and user-friendly marketplace for art and craft items with the ArtCraft Marketplace Module. Engage in a vibrant community of artists and buyers, all while leveraging the module's robust management capabilities.
Admin Functions: Introduced assert_admin to check if the operation is being performed by an admin.
Product and User Management: Function calls now require checking for proper authorization.
Improved Functionality: Ability to update entities is more robust with options to change multiple fields at once.
Error Handling: Added specific error codes to manage authorization and operational errors.
Modifications Explained: Changed Direct Structure Manipulation to ID Manipulation: Rather than working directly with structures, the tests now create entities and use their UIDs for further operations.
Properly Simulate Entity Creation and Fetching: The test simulates creating entities and fetching their details properly, utilizing UIDs.
Updated Assertions and Flow: The assertion logic now checks if the data fetched using UIDs matches the expected values. This better simulates real-world usage patterns of the Move module.
Updated for Compatibility with the Main Module Changes: Ensured that the test module matches the revised structures and function prototypes from the main module.
Hotel_booking Sui Move module provides a secure and efficient system for managing hostel bookings within an educational institution. It allows institutions, students, and administrators to interact through a set of well-defined functions, ensuring data integrity and transparent transactions on the Sui blockchain.
Hey Jerry J.
Improvements Made - Refactoring of Variable Names: Changed the naming convention for addresses within structures from institution to institution_address and student to student_address for clarity and consistency.
Removed Redundant Code: In book_room, removed duplicate code lines and unnecessary calls which might have caused confusion or bugs.
Error Handling: Improved error codes and assertions to better represent failure conditions, making the module more robust and easier to debug.
Code Organization: Comments and structure of the code were improved to better separate different components logically, enhancing readability and maintainability.
Transfer Room Ownership: Added a function that transfers the ownership of a room to a student, decreasing the available beds by one.
Return Room: Implemented a function for a student to return the room, increasing the available beds by one upon the action.
Financial Operations:
Top Up Student Balance: Allows a student to add funds to their balance.
Withdraw Funds: Enables an institution to withdraw funds from its balance, checking that the requested amount does not exceed the available
Dacade es una plataforma de código abierto y se creó en colaboración con múltiples contribuyentes. Visita el repositorio para empezar a contribuir.