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CODE 2 COMMUNITY | Y BERLIN HACKATHON @ MOOS

Submissions
Hackathon

0.25 REP
Submitted

The idea is to create a virtual community space where diffrent community members can gather, share ideas and engage in activities that support communitybuilding.This include creating a virtual community center with different rooms for various activities e.g. books clubs, exercise activities and also interactive platform .

90Points
Submitted

"Seeing the world in terms of potential rather than problems is one of the key characteristics of regenerative development. Potential in the abstract is an inherent ability or capacity for growth, development, or coming into being that has not yet been manifested. In more practical terms, it is a way of conceptualizing the gap between what something is and what it could be, if it fully realized its purpose.“ This project aims to capture Moos.space as a living system with a characteristic history, present, and future. Moos.space is envisioned as a transformative project aimed at vitalizing a unique space in Berlin, addressing specific needs within the grassroots and arts community. Following a regenerative design journey, we will explore and uncover the essence of Moos and understand its unique complexity and potential. To this end, we will conduct in-depth field research and site analysis that will delve into the multifaceted modes of organization in ecological, geophysical, and human dimensions. This will lead us to uncover the place-sourced potential inherent in it. We aim to better understand what makes this place unique and the value that this uniqueness can bring to the world. Our approach is grounded in participatory design and open dialogue, ensuring that technology tool for communication and bridging communities. The idea arises from the realization that there is a great deal of evolutionary potential within Moos to become a core contributor to the health of the systems of which it is a part. The question remains: How can Moos identify its own unique value-adding role for its residents, the neighborhood, for Berlin, and beyond? How can Moos more proactively become a hub for regenerative development for the bioregion in which it is nested? What is the beneficial contribution that Moos can make to the working of a larger system? And how can it align with the proximate whole (the Kiez) and its inner life? -> It is misalignment that holds Moos back in its value-generating capability, be it due to neighbors complaining about noise, tensions that reside within the Moos community itself, or financial burdens. The story of place is the starting point from which we will begin the journey of regeneration towards a higher order within a larger regional and systemic context, giving communities their sense of purpose and identity, and ensuring viability (also in economic terms, as we seek to establish reciprocal relationships between Moos and the larger system). We seek to understand how Moos can respond to what the larger system is calling for and how it can be nurtured back by the larger system. Our groundwork in research and community engagement lays a solid foundation for immediate implementation. As a start, we have added the link to a miro board, which serves as our platform for data collection and processing of the Story of place of Moos. It is a living thing that will eventually morph into the GitHub world very soon. -> https://miro.com/app/board/uXjVKbDlbVY=/

65Points
Submitted

# Berlin Mapathon 🗺️ ![Logo Berlin Mapathon](https://raw.githubusercontent.com/utopia-os/Berlin-Mapathon/main/logo_small.png) The Berlin Mapathon is a 7-day Mapping Challenge focusing on community, commons, post-growth, regeneration, and the circular economy. The vision for the Mapathon was conceived during the Code 2 Community Hackathon by several participating projects as a follow-up event, featuring a blend of theoretical, practical, and technical sessions. Besides the theoretical components—encompassing presentations, workshops, and discussions—we will explore the city in small groups. This adds a practical dimension to mapping, facilitating new friendships and network expansion. In the technical sessions, our focus will shift to the development and enhancement of our tools and data structures, with a special emphasis on open data and data interoperability 🔗. [Pitch Deck](https://raw.githubusercontent.com/utopia-os/Berlin-Mapathon/main/pitch-deck.pdf) ### Open Data and Data Interoperability 🔄 Numerous projects, networks, and applications strive to unite people for change, collective action, and the creation of new regenerative structures 🌱. We recognize the significant challenge of our time: integrating all these puzzle pieces 🧩. Our aim is to establish design patterns for an open ecosystem that includes users, projects, apps, and databases. This ecosystem should integrate as smoothly as possible with all current and future projects and networks, fostering a unified field of action 🌐. By leveraging open data standards and open-source technology (such as [Murmurations](https://murmurations.network/) or [ADAM Protocol](https://ad4m.dev/)), we intend to enable as many projects and networks as possible to interconnect, sharing their data and users. This strategy is designed to maximize interoperability and collaboration across a wide spectrum of change-making initiatives 🔗✨.

90Points
Submitted

Earth Guides: Rediscovering our lost Guides Earth Guides is a project designed to rekindle our connection with nature through a participatory map and immersive virtual gallery. At its core, it serves as a tool for re-membering our lost guides – the often overlooked relationships between humans and the more-than-human world. The project leverages technology to create digital twins of distinct ecosystems, enriching the physical landscapes with living archives of their biomes. Through observation and collaboration, participants are invited to build ecological relationships with the inhabitants of these places, fostering a deeper understanding of their interconnectedness. Earth Guides actively invites citizens to become artists and scientists, engaging in real-life interactions and contributing their knowledge to the map. By uploading their experiences and insights, participants collectively create a rich archive of relationships with other species and the land itself, re-animating the present and instigating a new paradigm of presence. Key features of Earth Guides (#pilotphase) will include: Participatory mapping: Digital twins of three unique locations serve as interactive art and science maps. We are starting with Błędowska Desert in Poland, followed by Tempelhofer Feld in Berlin, and Liberose Wüste in Brandenburg, Germany. Citizen engagement: The project encourages individuals to become active participants in landscape analysis, data collection, path creation, and monitoring. Community-driven gameplay: A participatory citizens’ game transforms the map into a collaborative board, fostering interaction and exploration. Guardianship of the land: Inhabitants of these ecosystems, both human and non-human, are recognized as guardians and elders of the land. As Earth Guides evolves, it has the potential to expand into a dynamic game experience, empowering participants to become true guardians of the desert and stewards of the Earth's diverse landscapes. We imagine an app that notifies you when you pass art and science spaces embedded in the land and prompts to encourage participation and rewilding of the imagination. This way of engagement becomes less about participation with the screen and more about the relationality within ecosystems, particularly those that are described as either “unoccupied” as desert’s or “human only” as parks like Templehofer Feld. Sustainability: The key aspect of the participatory map is sustainability in relation to building ecological relations, as well as in the future by allowing the map to develop into a tool for virtual sustainable tourism and traveling. Creating digital twins of ecosystems, Earth Guides aim at optimizing resource utilization. Through participatory mapping and immersive experiences, it maximizes long-term viability by engaging diverse community members in landscape analysis, data collection, and collaborative gameplay. This approach not only enriches physical landscapes with living archives but also fosters broad access and benefits, empowering individuals to become active stewards of Earth's diverse ecosystems. ICP compliance: Earth Guides utilizes the ICP to decentralize its platform, allowing for better integration of real-time data and updates. By leveraging ICP, the project ensures high scalability and resilience, enabling smooth user experiences, offering a decentralized way of participation. We here use ICP as a proof of concept towards the community regarding web3, but also we want our user to be able to vote with a token towards the markers / projects (i.e. art installations) on the card that touches them. The token here helps to see where and what we could do better. We want the user to think of the ICP as a map to explore, a graph of all the joy and energy offered to whom they can give weight by using tokens, allowing us to harness the collective intelligence into a more fulfilling community for the members. Action plan: Stage 1. Creating a prototype of the map for Błędowska Desert (Code 2 Community hackathon and weeks following); creating a prototype of the Tempelhofer Feld map and Lieberose Wüste (April; Stage 2. Testing of the prototype run by LIOS Labs and MOOS Community involving citizens of Berlin and the local inhabitant of Błędowska Desert, Poland during Desert Transformation Lab 2024 (www.lios.io/deerttransformationlab; June and July); participation, data collection, monitoring #PilotPhase; Stage 3. Data analysis incl. Engagement analysis and data analysis (September, October) Stage 4. Technological development: AR app and game design and ICP optimisation; (November, December); Stage 5. Launching of the Earth Guides #beta (January 2025) Next stages: testing, data collection & analysis; upgrades; testing for new use within Nature preservation and ecological education #CitizenScience #CitizenArt;

90Points
Submitted

# A Local Exchange Trading System (LETS) for the MOOS community We created an ERC20 token for MOOS on CELO (https://celoscan.io/address/0x230542eda83346929e4E54f4a98e1ca1A4BFc0c3) and a new community on the Citizen Wallet with a new marketplace plugin, so that MOOS members can submit a REQUEST or an OFFER denominated in MOOS Hour tokens. New users need to be vetted. There could be an in person monthly meeting for welcoming new members, during which they could receive their first MOOS Hour tokens. This ensures that the market place is only for exchanging goods and services with the people in the MOOS community. Thanks to the Citizen Wallet (and the use of ERC4337), there is no gas fees, which greatly improves the user experience. Once you receive your tokens, you can send them to any other user without the need for any native token to pay for fees. There is a central "paymaster" that sponsors all transactions (cost is anyway negligible). While the idea of the MOOS hour is to represent a service that takes 1 hour of your time, it is used as an easy way for people to price their offers and requests. Up to the community (and offers and demands) to define if an hour of massage is worth the same as an hour of gardening, etc. We could have deployed the marketplace on ICP but we didn’t have the time. So we used Vercel. If ICP would love to become the decentralized EC2, we would highly recommend them to learn from Vercel and offer an easy abstraction layer to quickly deploy static files. This would be a killer app. One command line to deploy your static site or PWA on a decentralized computer.

70Points
Submitted

# obsidian-node-canvas During the hackathon I **conceived**, **prototyped** and **put to use** a new *tool*: **_obsidian-node-canvas_** **pitch video**: [obsidian-node-canvas video](https://www.youtube.com/watch?v=0ZQYGhy3d9E) **pitch presentation**: maybe unusual but hopefully highly effective - see [here](https://raw.githubusercontent.com/Davidiusdadi/obsidian-node-canvas/master/examples/tutorial/tutorial.png) and "follow the arrows". **mock up screens**: - there is a working prototype but (described below) - [mockups of planned further development](https://github.com/Davidiusdadi/obsidian-node-canvas/tree/master/examples/hackathon/mockup) (see the 3 `png`-files there) - planned developments also have a dedicated section below ## What is it **[Obsidan-Node-Canvas](https://github.com/Davidiusdadi/obsidian-node-canvas)** is a `javascript`-based workflow/scripting engine, build on top of [obsidian](https://obsidian.md/) (the popular and powerful journaling, knowledge bases, and project management tool), specifically on it's [canvas feature](https://obsidian.md/canvas). The name "obsidian-node-canvas" was chosen as this tool combines obsidian canvas with the power of [nodejs](https://nodejs.org). **Essentially we are turning a canvas into essentially a executable workflow.** Workflows are made out of markdown-"nodes"/snippets - whose code is used as programmatic instructions. Markdown-code-blocks will be executed and the visual canvas-arrows are used to control the flow of the program. The real power of such a "canvas" lies not only in the **ability to execute arbitrary Javascript** but also in the ability to intuitively **tie in together custom nodes** that e.g.: - interface with LLMs - interface with the one's obsidian vaults - tie in e.g. REST-APIs Here a visual excerpt of 2 styles of LLM-invocation that are supported already. The screenshoted canvas here is not *conceptual* but **runnable**: ![](https://raw.githubusercontent.com/Davidiusdadi/obsidian-node-canvas/master/examples/tutorial/gpt-sample.png) Running it (via a command line call) will produce the following output: ![](https://raw.githubusercontent.com/Davidiusdadi/obsidian-node-canvas/master/examples/tutorial/tutorial-shell-output.png) To see the whole canvas or an image of it see [repo/examples/tutorial](https://github.com/Davidiusdadi/obsidian-node-canvas/tree/master/examples/tutorial) You could reproduce this yourself following the `README.md`-instructions. ## Putting obsidian-node-canvas to use During prototyping obsidian-node-canvas has already been put to use: ### Use case 1: ingest Moos Knowledge Base into community map In collaboration with other hackathon-participants - - Anton with the Community Map (https://moos-map.de/) - Luiz with the Moos Knowledge Base I wrote a `.canvas` that: - goes through communities/places/projects in Luiz's vault - around ~70 in number - resolves their addresses (if present) into geo-cooridantes - and places them on the https://moos-map.de/ via API *If developed further* this could be turned into a synchronization tool between both "spaces". Source: [repo/examples/hackathon/cofi-berlin-to-moos-map](https://github.com/Davidiusdadi/obsidian-node-canvas/tree/master/examples/hackathon/cofi-berlin-to-moos-map) ### Use case 2: visualize project description embeddings I figured that https://moos-map.de/ could benefit from similarity correlation via [word embeddings](https://platform.openai.com/docs/guides/embeddings). This would allow to suggest similar places independent of geographic location. Also it's not technically part of this submission I build such an [embedding API]( https://github.com/utopia-os/utopia-mesh-api) and [deployed it](https://lionfish-app-a8os7.ondigitalocean.app/places?vector=1). Via a `.canvas` file I then consumed that API and prototyped a visualization as `svg`-file-render: ![](https://raw.githubusercontent.com/Davidiusdadi/obsidian-node-canvas/5762dfcabaa3c8324fd752566c520fb8e289f62c/examples/hackathon/map-word-vector-t-sne/tsne.svg) This render was created early in the hackathon when there had been only a few places ingested manually. The image shows a [t-distributed stochastic neighbor embedding](https://en.wikipedia.org/wiki/T-distributed_stochastic_neighbor_embedding) of the projects based on their description-texts (pulled from embedding API mentioned above). *If developed further* it could grow into a way to discover related places visually. Similar places would bunch together by way of the algorithm Source: [repo/examples/hackathon/map-word-vector-t-sne](https://github.com/Davidiusdadi/obsidian-node-canvas/tree/master/examples/hackathon/map-word-vector-t-sne) ### Use case 3: web crawling + LLM to find addresses On the way of wanting to feed data into https://moos-map.de/ I wanted to utilize LLMs in combination with web crawling. - I manually pulled [gaianet.earth/ecosystem](https://airtable.com/appVC7loBsmy3fcJw/shrb2A5dyfF0XofUr/tblQVaLTcxW9ARaoV?backgroundColor=purple&viewControls=on) into a [gist](https://gist.github.com/Davidiusdadi/ba43c44fd2966bf2ce2366ddafc6cd4f) - wrote the `.canvas` that will: - use the gist address list as start point - then use [Puppeteer](https://pptr.dev/) to fetch each page - find and extract addressed via LLM - and finally resolve the address via [a geo API](https://photon.komoot.io/) into geo-coordinates The resulting dataset was not ingested as it is pretty good but not flawless as - some sites e.g. mention addresses that do not belong to them-self but e.g. to related events. - some detected addresses are not specific enough - e.g. only refer to a city *If developed further* this could be developed further: - to produce and ingest a higher quality data set - to produce a bigger dataset by building a more fully featured [web crawler](https://en.wikipedia.org/wiki/Web_crawler) - that would e.g. follow links, explore domains thoroughly, utilize search engines - by utilizing learnings form the [Berlin Mapathon](https://github.com/utopia-os/Berlin-Mapathon) (another hackathon-submission) Source: [repo/examples/hackathon/gaia-net-ecosystem-crawler](https://github.com/Davidiusdadi/obsidian-node-canvas/tree/master/examples/hackathon/gaia-net-ecosystem-crawler) ### technical note This being a very technical submission I want to **highlight a few technical challenges** that were overcome and which will impact further development: - [CommonJS](https://en.wikipedia.org/wiki/CommonJS) / [ESM](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Modules) compatibility issues where solved via [esbuild]( https://esbuild.github.io/) - initially [bun.sh](https://bun.sh/ )was to be used instead of [nodejs](https://nodejs.org) but this was dropped as bun does not support [jsdom](https://www.npmjs.com/package/jsdom) which is important for for some web-crawling features like e.g. [readability](https://github.com/mozilla/readability) DOM-transforms. - to make the code in the canvas runnable - `ts` nodes are transpiled to JavaScript - `import` statements are converted into `await import` ([more info](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/import)) - `yaml` is not just being parsed but basic [nunjucks](https://mozilla.github.io/nunjucks/) templating is supported **Implementation detail**: The execution engine that was build to always execute one node at a time. This makes the engine fully predictable. No race conditions. :) Building the engine itself, rather than implementing the use cases, has been the hardest part of the project so far. E.g. users need to be able to not only *direct* and *split* flow via arrows but also reunite flows. This resulted in 2 engine features: - **joining** flows together e.g. based on a join criteria (canvas: [cofi-berlin-to-moos-map](https://github.com/Davidiusdadi/obsidian-node-canvas/tree/master/examples/hackathon/cofi-berlin-to-moos-map)) - this required keeping track of how a node has already been called - if a join is not possible yet at runtime, internally an `exception` is used to abort the premature node invocation - side note: this is like an SQL inner join - **aggregating** flows - aka "wait for everything before me to complete" (canvas: [tutorial](https://github.com/Davidiusdadi/obsidian-node-canvas/tree/master/examples/tutorial)) - in addition to tracking node invocations this requires tracking of "ancestor"-nodes - only when no ancestor is scheduled any more the aggregation is complete and the node will be invoked # Further implementation plans The use-cases show that obsidian-node-canvas can solve technical problems for individuals and communities and can be extended to allows even richer and intuitive workflows. The general agenda is to make it better. - here also again the [mockups of planned further development](https://github.com/Davidiusdadi/obsidian-node-canvas/tree/master/examples/hackathon/mockup) - A full feature wish list is here: [README.md#plans](https://github.com/Davidiusdadi/obsidian-node-canvas/blob/master/README.md#plans) The most immediate further plans are: - to stabilize API - add tutorial and documentation - allow intuitive use of: - LLMs - via [ollama](https://ollama.com/) - obsidian vault data - via [obsidian-dataview](https://blacksmithgu.github.io/obsidian-dataview/) - [Puppeteer](https://pptr.dev/) browser automation - allow reusable nodes and canvas (go fully: [DRY](https://en.wikipedia.org/wiki/Don%27t_repeat_yourself)) - canvas need to be able to call each other - generally replace the need for manual-js-hacking with specialized well documented node types - extend flow logic - to allow loops - to allow more granular aggregation - allow to use chart to act as a web-server - allow visual debugging via a web-server - allow consumption via `npx` , as library, via bun Thanks for making it all the way through. 🙏

80Points
Submitted

The community of practices “Collective Care Berlin” was born and lives with the desire to create, share, and learn new tools and methods that support activists in their paths of political struggle and liberation. Through centering community care, connecting to deep emotions caused by social injustice, building trust among activists, and ultimately holding spaces for an existing community to connect, heal, and regenerate, Collective Care Berlin will continue to support activists through the current difficult times. Our offering includes Monthly Community Care Workshops in different cultural spaces in Berlin that will focus on tending to our bodies and deepening the interpersonal connections within the Free Palestine movement. We also want to experiment with technological platforms to amplify the voices and new narratives that will emerge from those deeper connections, and inner-to-outer transformations and collective healing practices. Presentation: https://docs.google.com/presentation/d/1xBrdstgqnjaDI-Rxms02-iaecRXETvm5u5s8RY4htYE/edit?usp=sharing https://www.instagram.com/citizenslab.berlin/ https://citizenslab.eu/

75Points
Submitted

I am excited to submit our project, EcoLegacy, for your consideration. EcoLegacy is a revolutionary decentralized application (DApp) aimed at promoting sustainability and environmental conservation across Central Europe and beyond. Our project focuses on showcasing sustainability initiatives, engaging users with interactive features, and harnessing the power of technology to drive positive environmental change. With features such as exploring sustainability projects, interacting with our chatbot, and accessing translation options, EcoLegacy offers a comprehensive solution for individuals, communities, and organizations passionate about making a difference. We believe that EcoLegacy has the potential to make a significant impact on environmental awareness and action, and we are eager to share it with your audience. Thank you for considering our submission, and we look forward to the opportunity to showcase EcoLegacy further. Best regards, [NELLY RUMOT] AND [ELAD MITZER] EcoLegacy Team

80Points
Submitted

Loob is an AI-powered, collective storytelling app with a two-fold goal: help users feel a sense of community and help community organisers to better serve their communities. With Loob, users can journal using AI-driven conversational prompts, reflecting on their experiences and its connections in a meaningful way. Using NLP to track empathetic user interaction and ML for trend analysis, these user entries are anonymously visualised as infographics for community organisers to get valuable feedback on how users engage with their spaces and events. Loob provides novel datapoints for creating sustainable regenerative communities.

90Points
50.5 REP
Submitted

Break The Silence is an innovative online platform that provides a safe space for victims of abuse to raise their voices and seek justice. Together, we are creating an oasis of support, where every voice matters,every survivor is empowered, and the cycle of this silence is shattered. BreakTheSilence streamlines the reporting process by providing a structured form that guides users through the necessary details of their incident. The platform ensures that critical information is captured accurately, enabling authorities to respond promptly and appropriately. BreakTheSilence forwards the petition to the nearest police station after getting the required details from the users through a secured form handled by the admin. Once the case is registered police will directly be in contact with the user without interference of any third person. Admin will only have the access the update the status of the case.

55Points
15.5 REP
Submitted

1. Deployed Project : https://glm5h-faaaa-aaaao-a3kva-cai.icp0.io/ 2. Project Demo : https://www.loom.com/share/e2f8fcaa93d944109fe994d21f367ae6?sid=30d2e839-1ae0-4ee0-9618-f302d339565f 3. Mockup screen Designs are present in the github readme.md file.

65Points
Submitted

**Problem Statement:** Spaces of urgency live in physical spaces, but needs first experiences to implement its network and cooperative practices in digital environments. **Answer:** Building up a digital workspace is a first step to create online systems that promote collaboration and streamline cooperation towards solving the greater issues effecting spaces of urgency. **Background:** The idea for this proposal emerged during several meetings held in Berlin during the latter half of 2023 involving team members of [Space of Urgency](https://spaceofurgency.org/) and [Platform Cooperatives Germany](https://platformcoop.de/). These conversations revolved around cooperatives, community governance, and avenues for enhancing collaboration within Space of Urgency's network, comprising cultural spaces, collectives, and social movement builders. The meetings showed us that there is a lot of unharnessed potential that could be generated if diverse actors across different urban context can get in touch with other, exchange knowledge, and even ideate together solution-oriented initiatives and projects that address challenges effecting their communities and spaces. Later on in November 2023, Space of Urgency conducted a[ workshop](https://2023.stadt-nach-acht.de/events/enhancing-community-resilience/) at the Stadt nach Ach conference, where we introduced the concept of a digital workspace to community members from cultural collectives, spaces, and other interested parties. The workshop demonstrated [(video)](https://www.instagram.com/p/Cz_kRPZsgpp/)a keen interest in accessing open-source, secure digital tools and applications that facilitate idea sharing, communication, project management, and decision-making. Participants expressed a desire to move away from proprietary software and centralized severs like Google Drive and Microsoft Teams, highlighting a gap in technical expertise for setting up open-source solutions and the required infrastructure as their biggest barrier of entry. Encouraged by this experience, we present this proposal to explore, establish, maintain, and expand an open-source digital workspace and online hub for the wider Space of Urgency community. **Our plan in some sentences:** 1. With Initial experience of installing and setting up a self-hosted [digital workspace](https://workspace.spaceofurgency.org/yunohost/sso/) on the [Yunohost](https://yunohost.org/en/whatsyunohost) distribution for the core Space of Urgency team, we earned a pretty nice experience on setting up a digital workspace and infrastructure. 2. Building upon this foundation, we will curate a selection of user-friendly, open-source [applications](https://apps.yunohost.org/catalog) on Yunohost to facilitate collaboration, knowledge exchange, communication, planning, and decision-making. We will develop a concept for onboarding members. 3. Following this, we will test the digital workspace with a small group, incorporating feedback to refine the platform. 4. We will assess the feasibility of migrating the solution from a premises-based server in Germany to decentralized cloud storage solutions enabled by [ICP](https://internetcomputer.org/enterprise), adapting our approach accordingly. 5. We will develop a membership structure with a small group of members to ensure fair use of the workspace and establish a sustainable business model to cover operating costs. 6. We will eventually roll-out the digital workspace, expanding the user-group step by step. **Team:** The project will be initiated and implemented by the core team members of Space of Urgency. We aim to use our experiences, resources, and relations to support the setup of the digital workspace and onboard the participation of community members in its successful evolution. We see Moos as an alliance of the network and a suitable testbed that we and can harness significantly with the resources available there to create a balanced development processes that interchanges between the physical and digital.

65Points
Submitted

The Moos Knowledge Base is a dynamic project aimed at mapping and showcasing the vibrant communities within Moos' and Berlin's ecosystems. This initiative seeks to facilitate meaningful connections and collaborations by creating a comprehensive online knowledge base. The project leverages a GitHub repository for backend data management and Obsidian Publish for an accessible frontend. We have collaborated with Anton’s Community Map project, bringing projects and content from the lnowledge base to the map leveraging David’s Obsidian Node Canvas for data migration. Live knowledge base → https://publish.obsidian.md/moos-ecosystem-map/Moos+Knowledge+Base Github repo → https://github.com/luizfernandosg/CoFi-Berlin Video → https://www.loom.com/share/817fe47513894ca8acb9f1ef0608352d?sid=2aafcef1-caaa-4c80-bbe6-daeeeaebc9a2 Presentation on the knowledge base → https://publish.obsidian.md/moos-ecosystem-map/README Live knowledge base → https://publish.obsidian.md/moos-ecosystem-map/Moos+Knowledge+Base

90Points
Submitted

A community art project to mimic, to reflect, to explore the experience of “interbeing” in a community. Prototype build with Telegram and ChatGPT integration. Telegram Bot: https://t.me/MoosMeshMaker_bot ChatGPT: https://chat.openai.com/g/g-Mc8BpvKVk-moos-interbeing

80Points
Submitted

Moos Bazar is an innovative digital marketplace that reimagines the essence of community and sustainability for the modern age. At its heart, Moos Bazar is a celebration of care, connection, and the joy of sharing, set against the backdrop of a vibrant solarpunk and hippie-inspired world. It's a place where individuals, particularly those between the ages of 30 to 40, come together to exchange not just goods like homemade apple cake and bärlauch dishes but also services such as massages, all facilitated through genuine, meaningful interactions. This platform is imbued with the spirit of spring, radiating warmth, renewal, and the promise of growth. Moos Bazar leverages technology to foster a sense of community, allowing users to connect, share, and support one another in ways that transcend traditional digital interactions. From the exchange of goods to the sharing of ideas and the offering of care, every aspect of Moos Bazar is designed to enhance the well-being of its members and the environment. By integrating solarpunk aesthetics and principles, Moos Bazar showcases a commitment to renewable energy, sustainable living, and a future where technology harmonizes with nature. It's a space where the modern meets the timeless, where the digital enhances the physical, and where every exchange enriches the fabric of the community. Moos Bazar is not just a marketplace; it's a movement towards a more connected, sustainable, and joy-filled world.

100Points
Submitted

# Community Ecosystem Map 🌍 ### Why? 🤔 The Community Ecosystem Map 🗺️ is a tool for everyone out there looking for meaningful relationships 💞 and real community 🤗. For all of us who want to reconnect with the ecosystem 🌱 and socio-sphere around them and who wants to step out of their bubble at home🏠 to find like-minded people, projects, and places. ### How? 🛠️ This map is a tool for collaborative mapping 🤝. It makes local initiatives, people, and events visible 🌟 and enables real-life decentralized networking 🕸️ and local economy. It's also an invitation to reconnect with our environment 🌳 and the community around us to actively shape our collective future 🚀 and start growing a decentralized network of people, projects, and events all over the world 🌍, starting in our local neighborhood. In this way, it can also become the bridge 🌉 between virtual Web3 solutions and true physical reality. ### What? 🌈 It does so by providing a geographic map web application that shows all items and allows the user to sign up and add projects, events, and their personal profile to the map 📍. [![IMAGE ALT TEXT HERE](https://raw.githubusercontent.com/utopia-os/Community-Ecosystem-Map/main/video_preview.png)](https://www.youtube.com/watch?v=QqopQAIrIJg) Try out the [Demo](https://moos-map.de) 🎉 Sign up now, become part of the network, and grow the ecosystem by mapping your personal networks and local environment 🌱. Create your personal profile and place it on the map 📌. This map is showing the moos ecosystem using the [Utopia-UI](https://github.com/utopia-os/utopia-ui) Components 🛠️. ### Implementation 🏗️ The map is visualizing the ecosystem within and around the Moos community, using the building blocks of the [Utopia UI Framework](https://github.com/utopia-os/utopia-ui). During the Code 2 Community Hackathon, I [extended](https://github.com/utopia-os/utopia-ui/compare/5fd1fc4de100b77e57d9a18a72925ca6ea5e96f5...ea31a5672bd2b1262142f66a53ee0be801a4c2c3?w=1) the capabilities of that framework to make the manifold relations between projects, events, and community members visible 🌟 and to include also projects without a specific geographic location 🗺️. Being present during the Hackathon at Moos, there was a close interaction with other teams 🤝. The [Moos Knowledge Garden Team]() provided a valuable dataset, which was imported with the help of the [Obsidian Node Canvas]() project, which also found ways to enrich the map with crawled web data and the help of vector embedding. ### Further Development 🚀 - Calendar View 📅 - Data Interoperability using [Murmurations](https://murmurations.network/) 🔗 - Tokenomics (Rewards for mapping and proof of presence via QR handshakes) 💰🤝 - Gamification (see [Utopia Game](https://raw.githubusercontent.com/utopia-os/Community-Ecosystem-Map/main/Utopia%20Game%20Konzept%20EN.pdf)) 🎮🌍 ### Run the code 💻 Clone repository and ... ``` npm install npm run dev ``` Let's start mapping and growing our community ecosystem together! 🌱 🌍

90Points
1.5 REP
Submitted

DecenAI : Decentralized AI Model Training on the Internet Computer blockchain (ICP) DecenAI" is a groundbreaking project revolutionizing the field of AI by harnessing the power of blockchain technology. Through decentralized collaboration and scalability enabled by the Internet Computer blockchain, DecenAI overcomes the limitations of traditional centralized approaches. It provides users with a user-friendly interface to submit data, monitor training progress, and visualize model performance in real-time. With robust security measures and decentralized governance, DecenAI ensures data privacy and integrity while empowering users to shape the future of AI. https://drive.google.com/file/d/12VP4BA69zEEDPGCjTNSb7hx-Iemja0op/view?usp=drive_link

65Points